Rewrote code to be compatible with other mods.Traverses rough terrain quicker.Now a rewrite of Crew Customization Updated to have an interface, allow full customization of gear, change name and apply augments to crew members. Has a weak force on a falling player and will only gradually slow them.Suspends the player at their current altitude, allowing only horizontal movement Holds a steady speed of 12 blocks per second. Teleportation has a minor chance of failure.Teleports the player to a random location within 40 blocks Holds a steady speed of 30 blocks per second.Press and hold Jump in the air to float around with this Butterfly Boost tech. Also supplies oxygen, cold and radiation protection.Īllows the player to jump four times in midair before landing Protects the wearer from the extreme heat found on Volcanic, Magma, and Dead planets. Also supplies oxygen and radiation protection. Protects the wearer from the extreme cold found on Ice and Frigid Ocean planets. Protects the wearer from the deadly radiation found on Tropical, Poisonous Ocean, and Alien planets. Provides the wearer with a constant supply of oxygen in airless environments If a line of sight jump cannot be made, the player will teleport up to the obstruction. Requires line of sight to the destination.Press F to teleport to your mouse cursor with this Targeted Blink tech! Standard Skyrails allow a maximum speed of 60 blocks per second.Gives the player the ability to latch onto Skyrails Press 'F' to stop, drop and roll with this incredible Morphball tech! Press 'F' to generate a kinetic reversal field that reflects the ground. Holds a steady speed of 20 blocks per secondĭouble tap Left or Right to use this super fast FTL dash.Press and hold Jump plus a direction in the air to float around with this Particle Thrust tech. Holds a steady speed of 10 blocks per second.Propels the player in a chosen direction, ignoring gravity Press and hold jump while in the air to activate rocket boots. Press and hold Jump while in the air to use this Gravity Bubble tech and freeze gravity. Unavailable Techs There are a number of techs which have been replaced, or removed. These techs were replaced with environmental protection packs (EPPs) which provide the same environmental protection, just with the advantage of augments. Transformation costs 50 energy.ĭuring early beta testing, specialized techs provided players protection against planetary environmental effects like heat, cold and radiation. Upgrades your Distortion Sphere to float and quickly cross liquids. Players can only have one head tech selected at a time.Ĭompresses you and your equipment into a compact ball that rolls easily. Each of the upgraded spheres provides the utility of the distortion sphere, alongside additional abilities. Head tech is initially unlocked by completing Getting The Ball Rolling at the Outpost, which provides access to the Distortion Sphere tech. While in sphere form, players will still take damage from all normal sources. Players cannot regenerate energy while in sphere form, so the cost to transform is only regenerated after leaving sphere form. Head techs are activated by pressing F, and players will stay transformed until they press F again. Head techs allow the player to transform into a variety of small spheres, each with unique abilities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |